In this video, Lilo discusses Gamification!
Gamification is a rising trend. Gamification is when you apply game mechanics to non-game things that already exist–such as websites or company applications. An example of gamification is the Starbuck’s app allowing you to earn stars for doing certain things.
Gamification is used in marketing, education, health, work, crowdsourcing, inspiration, politics, terrorist groups, technology design and more. In the year 2020, China wants to use gamification on its citizen’s. There will be a point system for doing good things like paying bills on time or doing well in education.
Gamification has been successful and has failed. A group of studies shows overall positive effects on people. However, some question if the positive effects last long term.
A funny failure in gamification is the “Pay to Potty” scheme. A third-grade teacher had students earn prizes or bathroom breaks with monopoly money. The children picked prizes most times and ended up peeing themselves.
Tomorrow, we’ll be publishing Lilo’s Friday Gaming Deals blog on saljackenterprises.net! Then stay tuned for Lilo’s next vlog on Saturday.
Our monthly competition #6 will end tonight. One random lucky winner, selected by an independent party from all the months’ participants, will receive a $150 Amazon eGiftcard by email after confirmation.
For more information and rules about this competition please visit: https://saljackenterprises.net/2018/02/19/play-and-win-in-competition-6/
Here is a link to all of our previous winners from past competitions: https://saljackenterprises.net/saljack-enterprises-competitions/
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