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The Lilo-log #87: Gamification! Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment. Woman Owned. Short Films. Animated Movies. Kids Cartoons. Game Development.

In this video, Lilo discusses Gamification!

Gamification is a rising trend. Gamification is when you apply game mechanics to non-game things that already exist–such as websites or company applications. An example of gamification is the Starbuck’s app allowing you to earn stars for doing certain things.

Gamification is used in marketing, education, health, work, crowdsourcing, inspiration, politics, terrorist groups, technology design and more. In the year 2020, China wants to use gamification on its citizen’s. There will be a point system for doing good things like paying bills on time or doing well in education.

Gamification has been successful and has failed. A group of studies shows overall positive effects on people. However, some question if the positive effects last long term.

A funny failure in gamification is the “Pay to Potty” scheme. A third-grade teacher had students earn prizes or bathroom breaks with monopoly money. The children picked prizes most times and ended up peeing themselves.

Tomorrow, we’ll be publishing Lilo’s Friday Gaming Deals blog on! Then stay tuned for Lilo’s next vlog on Saturday.

We hope you enjoy and please like and subscribe to see more videos from Lilo Nash!

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17 thoughts on “The Lilo-log #87: Gamification!

  1. odimdavid says:

    When companies start to implement gamification in motivating employees, we will better understand how it affects the psychology. All in all, gamification has huge potentials but I see selfish humans corrupting it.

  2. Hahahaha i love the pay to potty fail. i could see that happening i have two young boys who can also get super excited like that.

  3. numberpardox says:

    I love the concept. I’m sure I have seen these gamification kind of things before, but just not aware of it. It’s amazing. Hope they continue to make more things that has a touch of games 🙂

  4. Well, that is very creative. I definitely appreciate when games are put into non-game things. It makes things more enjoyable and new.

  5. Sidney M says:

    wow, I had never heared something like that before, I knew there where games that pay you to play them but I didnt know about thjis websites or Company aplications that allow you to gain things by playing. It sounds interesting

  6. Well it actually works for children. But then they expect something when they do good thing.

  7. moondebi says:

    So, it’s a kind of rewarding people through using game machines. Not bad… as what I could guess. If people could be motivated by using game machines to earn rewards, that would be a positive contribution.

  8. Chatingale says:

    This strategy has really gained popularity nowadays. It’s like being rewarded for being loyal to some brands.

  9. nnaemeka2016 says:

    People who are competitive by nature will enjoy gamification a lot. I would love to see it in the mobile apps I use daily like Pinterest and Twitter. I think this is a good idea.

  10. titanierza says:

    Well if anything it makes things easier not to mention it breaks the norm. Example if ordering Sturbucks is a hassle why not make it into a game for people to have fun aka Gamify it ha ha.

  11. grayicemake says:

    I do not see anything wrong with this. As you said it is now part of life.The only issue is who and in most cases how it is done.

  12. Edwin Kamau says:

    Haha, yeah, Lilo.”.we don’t test on animals..”. Some of these trends take roots in any industry.

  13. David Kamau says:

    I have been doing these things without knowing what it is. Good to know which ideas the companies use.

  14. jolly555 says:

    I like the essence of gamification especially because it has positive impact on people which is good,even though it might not last long but it great that we can apply games mechanics to non-game things to get positive result

  15. Roy says:

    I think gamification is a double edged sword. On one hand, it’s good because it encourages people to do good things as there is some kind of reward for it. On the other hand, it may also lead to moral decay as at some point, people may not be motivated to instinctively do what’s right if there is no form of reward at the end of it all. I think this kind of conditioning is dangerous.

  16. gayanag says:

    Nice post. I have not heard the term gamification before. I guess, if applied on our daily activities, it will improve the output. Like, if we pay the bills on time, we will get rewards.

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