In the console oriented generation, downloadable content is the part of a discussion. Many gamers didn’t like the idea of paying more than the price tag for extra content, especially the older gamers who have grown up unlocking new stuff by entering a cheat code or completing tasks. Some gamers also began blaming developers of purposely holding back content in the main game so they could later sell it as DLC. It absolutely didn’t help the developers when the content was being placed on the main game but kept limited regarding making it available later for extra cash.
But despite all of these arguments against it, the DLC has proved to be a huge source for money makers. If gamers enjoy a particular title, they’re ready to pay a few more bucks to get more entertainment out of it, but the condition is DLC should be good.
The following are some methods that proved to be well-worth for the game developers.
- A Completely Different Scenario: Gamers love getting a new chapter that implements into the main storyline, whether it is added before or after. But sometimes developers go an entirely different route, and it works.
- New Mechanics: Adding new mechanics to a game can be difficult from a technical standpoint. Of course, the extra work can pay off awfully since gamers love seeing something new in a game they think have already mastered.
- A Look Into The Past: The outstanding part about DLC is that developers are getting more freedom. This is because the content they provide doesn’t certainly have to tie directly into the main storyline regarding the chronological order. Instead, gamers can experience prequel story DLC that takes them back to a significant event that happened before the commencement of the main storyline.
- Locations Worth Visiting: Creating enchanting areas is a bigger challenge than most people realize considering to create outstanding DLC since buyers may feel cheated if you give them more of what they already experienced in the main game, even if it’s fabulous. That is why many developers put more effort into creating new locations for their DLC that feels satisfying and fresh.
DLCs are controversial in the way to properly use them, but it remains a viable business model for development studios.
Are you in favor of DLC or you don’t like the idea of downloading the content? What do you think are the advantages or disadvantages of DLC? Tell us in the comments section or Tweet us @essjay_ent.
DISCLAIMER: THE VIEWS AND OPINIONS EXPRESSED IN THIS ARTICLE ARE SOLELY THOSE OF THE ORIGINAL AUTHORS (THIRD PARTY) AND OTHER CONTRIBUTORS. THESE VIEWS AND OPINIONS DO NOT NECESSARILY REPRESENT THOSE OF SALJACK ENTERPRISES, IT’S STAFF, AND/OR ANY/ALL CONTRIBUTORS TO THIS SITE. PLEASE CONTACT US FOR PERMISSION TO REPUBLISH/REPOST/REBLOG/QUOTE ANY ARTICLE PUBLISHED BY US.