Did you create a game recently? Have you got it tested? Testing is vital for a game developer to know the status of his game. Every game developer wants this process, not only to go smoothly but also be as beneficial as possible. The purpose of testing is, of course, clear: detect any problems that will demolish the players’ experience and decrease the quality of your game before it actually releases to the public. Here the three biggest problems you want to know about your game testing.
If any of these are left in your game at the time of your game launch, people may call your game two things you should fear to hear: incomplete and nonfunctional.
- Loopholes: Loopholes are obstacles in the game that players can use to gain an actionable advantage. These achievements must be taken care of if they cause the whole experience to be ruined for every player except the one “cheating.” With various games releasing with such loopholes that ultimately require fixing, it is no secret that identifying these can be quite a challenge.
- Gameplay Problems: Finding game-breaking glitches and bugs are significant. It is a superb day of testing when you encounter a problem with the controls of your game that might disappoint players. Since games are incredibly complex systems, a designer shouldn’t be amazed when the game act in ways you could have never prophesied, simply because a new condition occurred. In other words, you need to check if players are doing something you weren’t anticipating (while still obeying all the rules of the game).
- Dead Ends: The last and perhaps the most obvious problem on the list is the dead end. This, of course, destroys the gameplay experience and thrill as the player can no longer grow because the game doesn’t allow them to. RPG, Action-adventure, real-time strategy, first-person shooter, any and all genres are responsive to this problem. And it might just be the most negative one on this list.
Make sure to look for these major deadfalls and glitches when playtesting, and keep games pleased with your creation.
Are there any other pitfalls while testing in your list? Let us know in the comments section or you may Tweet us @essjay_ent!
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