Video Gaming popularity is on the rise, with no sign of stopping anytime soon. When an industry is making billions of dollars annually, it always wants people to search and capitalize on the market. In a world where technology is readily available, and the routes of exposure are more convenient than ever, the market is overflowed with games, creators, and ideas. A good way to enhance your odds is to look at what the specialists have done before you, in the related situation. Industry experts attend conferences and expos and hold interviews. These aren’t just chances for them to share their games, but they can also share their latest findings and best practices. But what if you can watch these panel discussions, summits, and interviews with expert developers and designers right from the comfort of your home or office? We’ve compiled this list of 5 helpful interviews that you can find right on YouTube:
- Game Design Theory I Wish I Had Known When I Started: This is not exactly an interview but more of a presentation. Dan Cook has some worthy game design advice. Dan is a veteran game designer. He has spent almost thousands of hours creating hundreds of prototypes and has a handful of great games to show for it. He discusses the practices and tools he uses while designing games, and how failure is part of the life. As the title implies, he talks about the things he wishes he had identified when he was starting out!!
- The Realities of Life in Game Development: This video is more of a panel discussion. Panel discussions are the best as more industry professionals give advice to you! This special panel is full of Full Sail graduates. They talk about numerous things, like the method of learning. A software engineer at EA Tiburon, Kerry Allen discusses how little difference there is between being a student and being a professional regarding learning. Learning just doesn’t stop! The pay and setting change, but there’s always something more to learn. There’s some great information from the panelists about the altering roles at a game studio. You might find yourself changing your position to fill a vacancy, rather than staying specifically committed to a particular job.
- Daniel Cook Talk: In this video, the founder of Spry Fox, Daniel Cook talks about what is required to design original games. Who should be on the team? What team size works best? What are deadfalls to avoid? How do you avoid making simple and casual games? He presents his answers to these questions in his talk.
- Game Psychology: It is yet another panel! You just have to love the benefit of panels. Panelists include speakers from XEODesign, Zynga, and Ayogo. This group addresses game psychology. The talk is referred as Your Brain on Games: The Hidden Psychology of Gaming. They examine how “making a difference” can be both compelling and rewarding in-game experience. They also elaborate on the “four keys to fun,” which administers with several levels of fun and how best to implement them.
- Creating Cohesive Combat: This is a discussion of the senior combat designer in the Prototype 2 team, Mark Acero, who talks about combat design. He has an experience of around 10-12 years, in which he’s shipped 13 games through seven studios. He talks about the value of this kind of varied experience. He has worked with a bunch of design technologies and philosophies through his time at various studios, and he tells how that contextual experience makes him more powerful than ever.
YouTube is one of the wonderful things for helping you learn about your game developing journey! Have you watched any of these interviews? Is there any other interview that you find worth sharing? Let us know in the comments section or Tweet us @essjay_ent!
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