If you’re a huge video game fan, you presumably play a lot of games! And that’s what we fans do! Everyone has their favorite video game or character, but there are some of us who, every once in a while, consider the idea of making a game.
There is always that one idea you wish you’d see in your next favorite game announcement, but it never shows up. You’re waiting for that one idea to be executed, that one world to be created so that you can explore it. And since you’ve waited a lot now you’re tired! It’s been years, no one else is going to make it, so you have to make it yourself.
Creating your own video game is not at all an easy task. To make a successful video game, you require a pretty serious time commitment. This list will loosely map out a “checklist” that will help you stay on track with your game. The list is in order of importance.
- Watertight Concept: You need to have a superb idea for your game. That’s a very obvious, very instinctive point, but sometimes those are the most valuable items to put on a list. By jumping into the game programming before you have an idea is a waste of your time. Coming up with the concept is something that should appear on paper.
- Don’t Overreach: The purer the idea and design, the better your game would be. When your game is built on a modest and solid foundation, everything you add to it will make sense.
- Concept Cohesion: With a great idea comes natural decisions. A well-thought-out game concept makes it easier for you as a designer, because what you add to the game will make sense. It’s the principle that might sound cool on its own, but when you throw all the elements together in a game, they may not work because there is no cohesion.
- Responsive Control: So you have your refined, impressive, finely-tuned and cohesive idea. Now you’re ready to tune the controls. This is a crucial step. The controls are imperative to the success of the game. If the controls are even a little off, players will get frustrated.
- Be Excited: You should feel confident about your game at this point. If you have an unusual concept and fun controls, you’re in a fabulous shape to move forward with this game! If you aren’t excited about building it, then it is advised to go back to the drawing board. Either concept or controls, or both need to change.
- Engagement: The trick for great audience engagement is to incorporate learning right into the game mechanics. But first, you need to identify your target audience. After that, consider the feasible skill level of the majority of your audiences, and design your learning curve around that.
- The Right Tools: It is essential to pick the right program to design your dream game. Check the list of some good programs to use and read their reviews. You’ll easily find what you are looking for.
- Calling All Pieces: Now that you’ve been designing your game, and your control game is on point. Here are some points to roll call for:
- Art Assets
Maybe you forgot to add sound effects for a particular character action, or you required something in-game to look a certain way, but you forgot to change it. Give your game a once, twice, thrice-over.
9. Testing: The game needs to be fun. It should be challenging and fun both at the same time. But it needs to be fun. If it’s not fun, it won’t be played! Simple as that.
So is your checklist ready? Did we miss any point? Let us know in the comments section or tweet us @essjay_ent!
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