When you make a game, you want other people to like it. Designing games is all about executing on your idea and delivering joy to others through that execution. Even though it’s hard to share your work with others, but ultimately you will have to release it to the world. Why not involve players into the fold early? Player feedback and testing can be invaluable when you’re still in a position to make changes.
Check out the ways to examine how to use player feedback efficiently in favor of your game.
The Intention is Everything
Acknowledge your intent while making your game. If you’re at the last stage of the design process, you should have a definite idea of the finished product that you’re heading towards. At the basic level, you want to make a game that’s fun for the players to play. It’s essential to keep your vision at the focus of your efforts for the whole design process. If you’re going to use player feedback, you need to make sure that your game players understand your intent clearly. You need to develop a group of players that are giving feedback based on your vision.
You need players that understand your decisions, understand your intent, and can give you true feedback on your decisions from a player’s perspective.
Ignoring Good Ideas
Bad ideas are easy to ignore. If players have great ideas that don’t fit your concept, that’s when you have to put the analytical thinking cap on. But just because a player feels confident about an idea that doesn’t mean it is the best idea for you and your game. It is not easy to change your game at the end point. If other players are trying to turn your game into something that already exists is not a good idea to listen to them. Just stay focused on your vision!
Use Feedback to Fix Issues
Anything you pick to change just before releasing the game will not be less than a headache for your post-release. But accepting player feedback to identify the problems in the game can save a lot of your time down the line. You can ignore the various comments that advise you to make your game look like any other existing game. Having players give you feedback for debugging your game takes some stress off you. Once early players can play your game without issues, the masses can too.
You Can’t Please All the People At the Same Time
Despite all your best efforts, you’ll have some people that would love what you’re doing, while others who won’t like it. If there’s one thing you will definitely learn while designing your game, it is that you just can’t please all the people at the same time. So you should not even try! Try to stick to your vision. Grow an audience of gamers that understands your purpose.
Trust the players who get your vision, and ignore the ones who doesn’t understand what you’re going for. This won’t be easy. After all, It is better to have 100 fans who are crazy about your game rather than those 1,000 fans who are lukewarm about your game, who will play it once, and forget about it before the week is out.
Have your ever used your game player’s feedback to make your game more efficient? Share your experience with us in the comments section or tweet us @essjay_ent!
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