When you tell someone, that you design games for living one of the answers you can expect is that it sounds like a fun job. If you are a game designer, you would definitely relate to it. In fact, being a game designer is one of the most rewarding jobs in the industry, but it is also more challenging than people realize.
Understanding All That’s Involved
From layout and documentation to balancing and game play, few games make you involved in the game creation process rather than involving in the game design. Along the way, you need to make sure that the core concept remains maintained in every area, including game mechanics, level design, enemy design and more. All the while you have to make tough decisions for the game. Luckily, there are numerous video game design principles that you can use to boost your chances of success. While many designers may have their own lists for what they believe to be the basics of game design, the following are the most crucial three.
- Build Around a Core Game Mechanic: One of the useful ways to understand the game design is by studying other games. The more you study, the more you’ll realize that almost all the big-budget titles are built with one primary game play mechanic in mind. If this mechanic is boring or uninteresting, your design will fail. As a game designer, your aim is to come up with a captivating core mechanic and create a game around it. Even if the player has to repeat the mechanic over and over, it should be fun for him because of the cool elements you include new enemies, hardest platforming sections, and better abilities.
- Easy To Learn But Fun To Master: The basic rule is the game should be accessible, yet have lots of depth. It should have simple rules that are easy to understand. Anyone should enjoy the game without the need to study a rule book or take some course beforehand. The key is that players who put in more time and dedication into the games can learn new strategies and play styles. While every game need not to follow this principle to succeed, every game designer should see if their game idea is easy for players of all kinds to enjoy. Similarly, the game should have enough intensity, so that does not get bored after only 5 minutes of playtime.
- Reward The Player: As human beings, positive reinforcement motivates us a lot. It is in our nature to feel more joyful and confident upon receiving things like adoration, cheer, and praise. Hence, it is vital for games designers to reward players. Without scores, there would be no bragging way to know who did better, which may lead to less motivation to continue playing. But these days, it’s possible to reward players in more ways than just score. From exploring dangerous optional areas to scanning enemies during a fight, players have several ways to receive rewards in the form of exciting information, new upgrades, and more. The list of ways to excite and inspire players via rewards is nearly endless.
So there are plenty of excellent game design principles out there. Which one do you follow? Let us know in the comments section or tweet us @essjay_ent!
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