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Knowing About Video Games Level Design. Presented by Saljack Enterprises. Gaming. Media & Entertainment.

Creating an entire experience is necessary for getting the core of a video game is imperative for good level design. Let us imagine that story, gameplay, and character design are the “food.” Level design is the restaurant itself. Same as restaurants, video game design, is a package deal. The whole product doesn’t shine if only one part of it is deserving anyone’s time.

When you take the time to make an elevated level, it will make the journey for your players much better.

Deception Like Inception

The reasons some books, movies, and games are better than others lies profoundly in this idea of the suspension of incredulity.

In order to keep people involved, you have to make them believe in the world you’ve built. Extending too far in your level design could pull players out of the acceptable fiction, which can lessen the fun.

Make sure to get the best out of the players! Properly challenging players are an excellent way to keep them satisfied. This means your levels should slowly ramp up in complexity. Either adding greater numbers of enemies or adding more challenging enemies are the two ways to do this. If your game includes puzzles, increase their complexity.

Knowing Your Limits

The perfect way to start with a new level design is to follow the parameters within which you are required to design.

There are all kinds of constraints to record for. A simple one is platform constraints. What platform are you designing your game for? The processing power of the platform is a definite factor, but what about the length of levels? Mobile gamers are likely to play for lesser periods of time than console gamers. Based on this idea, you’d probably want to build shorter levels for mobile games.

It is also noteworthy to consider your audience. What constraints do they expect from the game? What is the normal age of your audience, the interests, and the demographics? The audience definitely affects the design and tone pallet of a game. The best way is to get the audience already established for your game by the time you’re ready to design the new level, just remember to bring them into focus when you start developing your design.

Once you are clear with the level parameters, it is finally the time to map out the level design. It is essential that the overall vision of the game is maintained. Keep that in the lead of your creative brain as you make your design decisions. It can be helpful to think regarding the big picture for the level.

Test the level like you didn’t design it and as if you’ve never played a game like this before. Test it if it is fun no matter what? If it needs some work, keep dabbling with it until it is great.

So what are your opinions on level design? What is its importance in making a game successful? Let us know in the comments section!



15 thoughts on “Knowing About Video Games Level Design

  1. GiGi says:

    Yep mobile game users have very short attention span — like me! LOL! Take Angry Birds for example. You can finish one level in under one minute. You can’t do that in consoles because you expect the gamer to be comfortably seated and want more action in a level.

  2. Margherita says:

    Some games level of difficulty isn’t very clear. I mean, you proceed to the next level but it’s not more difficult than the previous level. What’s the psychology behind this? Is there more to higher levels than difficulty?

  3. Sina says:

    Sounds very complex..this whole video game stuff. I see why y’all get paid the big bucks!

  4. roisterous says:

    You may very well edit for grammar and the technical aspects of articles similar to these. I’m not saying that you don’t. The very first sentence of this article is both awkward and uncomfortable. I would recommend reading over what you have written in order to make sure that the writing flows naturally.

  5. Rodney says:

    I see that a lot of psychology comes into play with video game design. In all actuality, you have to be able to fully take over a person’s mind and engulf them in your game for that short time. Deeep!

  6. Pete says:

    I see I have a lot to learn about video game design. Is this something you have to go to school and get certified for…or can you just learn it on your own?

  7. Monica P. says:

    Your post and overall site has given me a new respect for the gaming industry. I see it’s not all just fun and games, there’s some serious work and planning that goes on behind the scenes.

  8. Randy says:

    Knowing your limits is great advice. I think a lot of game designers actually too ambitious and wind up biting off more than they can chew. So it’s best to know what you have to work with so that you won’t over promise and under deliver.

  9. Kristel says:

    For an interactive game, design is very important. And it shouldn’t be similar in all levers and it must all be done considering the actions happening in the game. It must capture the gamer’s attention. This article is just informative.

  10. Mau says:

    I believe that level designing is important in video games. They break off related chunks of the story and help in keeping the plotline clear to the gamers. It’s nice to have a break between levels, too!

  11. Len says:

    Nice article! I didn’t know that so much work goes into video games level design. I watched an interview on Shigeru Miyamoto earlier and he said that he wants gamers to feel a sense of accomplishment when he/she levels up.

  12. Darren Peter says:

    To make a game successful the game should most importantly be fun, engaging and rewarding. If any of the 2 of those 3 is being done, the game will tend to be successful. Dark Souls is hard but rewarding, Mario Kart is outright fun and The Last of Us is very engaging.

  13. Dave Patterson says:

    Level design is one of the key factors that can make or break a game. Some games are specifically remembered for certain levels because of the level design, a great example being The Water Temple from LoZ:Ocarina of Time. It’s remembered for being extremely hard but the design of it is remembered by folks 20 years after the game’s initial release.

  14. Raoh says:

    When designing levels in game, I think the developer should pay attention to difficulty scaling as well. Although I don’t want to feel as the game is holding my hands while I play it, I also don’t enjoy the insane difficulty spike, like when you are dominating in previous level, but you are completely obliterated in the next level. A good level design should go hand in hand with appropriate difficulty scaling in my opinion so that the player could adapt nicely to it.

  15. Rebi says:

    I believe that in level design logical thinking is very important not just your creativity. It really needs a lot of patience and plan.

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