With the changes in technology, there come richer visual experiences for video games. Beginning with only a few colors in the first systems to millions of colors with our current ones, we have got a wide choice in the colors while making video games.
We’re at the end of one generation now. What impressive new ways to video games are coming next?
The fundamental function of color is to make it simpler to identify objects, and actually, the use of color in games reflect this. We make trees, green in games because they are also green in the real world, and so that it can be recognized easily in the game. But color has a lot more functions in games, as it does in design, art, and film.
- Emotion: Color is a compelling way to evoke emotion. Color grading is a traditional method used to adjust the colors of the video game in one sweep. The purpose behind it is to change the mood. Sometimes, a color change can also be useful to reduce emotional impact.
- Branding and Fashion: Color plays a vital role in the branding of games and making them immediately recognizable. In addition to making games appreciable, color can also help convey its expected audience. For instance, bright colors are used in casual games, while more nuanced colors are used in core games. The choice of colors in games is often determined by the fashion of the time.
- Visual Hierarchy: The components of a game scene form a natural hierarchy of interest. For instance, the player, accompanied by enemies, followed by interactive objects, followed by background factors. Color can help make this hierarchy visibly clear. In visual works, such as film and painting, this principle is used to control the viewer’s visual focus. In interactive works, this is even more critical, because it helps the player figure out where to go, what to do, what to pick up, who to attack. Saturation, value, and hue can all be used to identify important elements.
- Progression: Color gives the player a sense of improvement: a feeling of change of space or time.
- Identifiers: Color identifiers are also known as glyphs. They are used to separate and group various game elements, such as distincting players, in-game characters, and in-game areas. A color glyph should be accessible to label or commonly exclusive from other identifiers and neutral colors in the scene.
- Signifiers: Signifiers are used to describe properties of an element such as a section or item of terrain to the player. The color of an item or area reveals whether or not it can be associated with and how it can be used. The color is used to categorize various potion ingredients in many games depending on what they are made from.
Nowadays, video games are played on a range of different consoles and offer millions of colors. What attracts you the most in the video games? Let us know in the comments section!
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