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The 5 High School Classes Aspiring Designers Should Take! Presented by Saljack Enterprises. Gaming. Media & Entertainment.

It pays you high if you start thinking about your career early. If Game Designing is one of your choices as a career while you are still in high school, you probably have a grand idea about how you are going to go about it. But in case you don’t, keep reading as it would give you a lot of hints on how to start your game designing career. The subjects mentioned below are the ones that would help you get a kick-start towards being a great game designer.

  1. Computer Science

    This is arguably the most vital class a student must take during high school. This section is related to Computers and how it works, the constraints you endure while working with them and how to make a computer do what you want it to do. Try to search for classes on Algorithms, Computer Science Theory, and Practical programming classes. If you have an experience in these subjects, the colleges would appreciate it more. You eventually become a huge asset for them. Usually, designers begin with programming before they get into designing, which is the best way to start off.

  2. Art, Design, and 3D Modelling

    Art classes are fun and relaxing, but it also gives you a competitive edge. If you choose a class that specializes in 3D modeling or digital art, it is much better since these skills would give you a magic pass into the Game Designing world. Spending time in the art and designing department of a studio would help a lot. It would give you a hint on how to start and end the game designing process, as well as tell you which models are right or wrong.

  3. Mathematics

    For computer-aided design, programming and even 3D modeling, you would need a great understanding in Mathematics. It is used in many parts of the algorithms while developing a game. Well, algorithms itself is a part of mathematics.

  4. English

    An excellent knowledge of English and a high command of its grammar is another part of writing compelling stories and even convey the stories to any design team. The classes are compulsory and it is always better to stretch your talents to the maximum of its capabilities.

  5. Extra Curricular Classes

    It is not always the theory classes that are important. A person needs to have skills like leadership, being a team player, and initiative. These are just as vital as the academic success. These skills are developed by joining a club or a sports team. It might not seem so important, but colleges and employers always look for these things in a person. They look for passion and something the person is excelling in which is not academic.

Now, Getting Started Developing Games!

The bar to developing games is becoming lower. It is hence better to begin your game portfolio during your high school days. This is what all the colleges and the employers look for as evidence that you have the ability to design a game. Start by downloading an engine like Unity, which is for free along with some free assets. Then, begin developing a simple game.

Another thing that must be kept in mind is that it is not about the best-looking game, it is about the technical skills and the designing abilities. The employers would get impressed by the initiative you took for developing a game and the colleges would love the skills you demonstrated!

So what is it that you are waiting for? Move to the comments to let us know if there are any doubts or help that you need! Also feel free to add something what you feel was left out in the article by commenting about it.

DISCLAIMER: THE VIEWS AND OPINIONS EXPRESSED IN THIS ARTICLE ARE SOLELY THOSE OF THE ORIGINAL AUTHORS (THIRD PARTY) AND OTHER CONTRIBUTORS. THESE VIEWS AND OPINIONS DO NOT NECESSARILY REPRESENT THOSE OF SALJACK ENTERPRISES, IT’S STAFF, AND/OR ANY/ALL CONTRIBUTORS TO THIS SITE. PLEASE CONTACT US FOR PERMISSION TO REPUBLISH/REPOST/REBLOG/QUOTE ANY ARTICLE PUBLISHED BY US.

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20 thoughts on “The 5 High School Classes Aspiring Designers Should Take!

  1. mark davis says:

    Thank you for this.

    Like

  2. Mau says:

    I hate to nitpick but in point #1: “If you have an experience in these subjects, the colleges would appreciate it more. You eventually become a huge liability for them.” I think you meant “asset” instead of “liability”, right?

    As long as you have genuine interest in the subject, you’ll go a long way. It’s possible that you are interested in the beginning but realize that it’s not a match for you along the way and that’s ok. Just jump in and get your feet wet!

    Liked by 1 person

    1. Yes you are correct and thank you for catching that. We’ve fixed it.

      Like

      1. Stacey Houang says:

        You guys acknowledge when you make a mistake. That is a very good trait. Not many companies have that quality anymore. Keep it up!

        Like

  3. Mika says:

    I agree! It’s good to start young. I admire kids who, at a young age, know what they want to do when they grow up.

    Like

  4. Piper says:

    I’m glad you mentioned English. A great storyline is an important aspect of a video game. Aspiring game designers should study English to hone their oral and writing skills so that they can write great storylines in the future.

    Like

    1. steve says:

      There are soooooo many gaming companies around now. Everyone wants to be that one who breaks the bank with the game made in their basements. Lot’s of non English speaking ones too. So English class isn’t as vital especially now with so many excellent translation and grammar tools around. Just my two cent.s

      Like

  5. Maury Cheskes says:

    Those all seem like relevant courses you’d need to take to get into video game design. A creative writing course would also benefit your game’s story arc as well as fine knowledge of the gaming industry which you could utilize in an application. Also, sheer determination is key.

    Like

  6. Meera Virudhs says:

    I love painting and drawing. I’m nowhere as good as your artists lol but I am learning. A game person would need to at least know this skill to understand the whole cycle from beginning to end and where the artists or modelers will fall and so on. Good points in this article all around.

    Like

  7. John E says:

    Really appreciate you sharing this post.Thanks Again. Really Great.

    Like

  8. Prudence Salvador says:

    Nice article! Kudos for including English/grammar in the essentials of game designing. Seriously, you would want to play game that is not only visually appealing, but also tickles the mind when it comes to the quality of the story, as well as the dialogues of the characters.

    Like

  9. Jin says:

    Great tips. Those subjects are really essential if you wanna pursue a career in game designing. Very informative article indeed.

    Like

  10. Marianne T says:

    This is great advice. I took computer science in high school and very much enjoyed it.

    Like

  11. Cannonball says:

    What kind of Designing are we talking here? Video games or fashion?

    Like

  12. angel says:

    So its gaming. Thanks for clearing that up Im confused as well.

    Like

  13. Fajar says:

    I think computer science is really driven students to get it going. This is where the basics and knowledges of the designing comes. Because the end of the post it is all about gaming, so i think computer science is the best class for you

    Like

  14. Rizal says:

    Because at the of the post discussing about developing games, i think computer science and mathematics are the basics. Those two classes will make you effectively learning about designing 3D. This article is so good to read.

    Like

  15. pj says:

    okay so I suck at math big time! But I still think that it’s the application of mathematics that is helpful in surviving a design course. My uncle said that he also sucked at math when he was in high school but he became a successful designer nonetheless.

    Like

  16. hana says:

    Math would be the basic since designers need computers to create their design. Art would be very helpful too since this subject gives the designer the basic “what looks good and what doesn’t” rule.

    Like

  17. Ethan says:

    Excellent recommendation to choose a career according to the tastes and hobbies of each, the job market is very broad!

    Like

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