Even the lowest of digital creatures needs a place to call home. So what of the family of amazing digipeople we have created here at Saljack? Would Briiana prefer to be worshiped by millions in a series of groundbreaking online shorts or be placed in a never ending battle of survival in the next great video game? Would Travour rather be introduced to his inevitable legion of fans in a full length feature or would he be happy to traipse around a beautifully imaged world created from our own imagination.
Developing a family of characters, as we have here at Saljack, is only half the battle. Sure they are all equally designed with impressive animation and back stories and are destined to take on a life of their own but they still need a place to call home. A starting point in their long and storied digital life so to speak.
So where do we begin their digital life? Digital entertainment is a sea unto itself and the constant ebbs and flows are constantly blurring the lines between active and passive viewing. Some of the greatest video games of all time have been made into blockbuster movies and some of the best movies have been made into wildly successful video game franchises. Choosing which comes first for our family of heroes is tantamount to the classic chicken and egg debate and we want to make sure we get it right. Is it better to build a following through television and online videos to create a demand for a long awaited game or does making an awesome game that creates a demand for further story telling through digital media and video production make more sense?
Perhaps in an era of multi-screen homes and ever increasing technical mobility it may even make sense to blitz both avenues so our characters could have the best of both worlds. So many questions. Do you have the answer?
DISCLAIMER: NAMES, CHARACTERS, BUSINESSES, PLACES, EVENTS AND INCIDENTS ARE EITHER THE PRODUCTS OF THE AUTHOR’S IMAGINATION OR USED IN A FICTITIOUS MANNER. ANY RESEMBLANCE TO ACTUAL PERSONS, LIVING OR DEAD, OR ACTUAL EVENTS IS PURELY COINCIDENTAL.