Saljack Enterprises

Saljack Enterprises is a woman owned digital entertainment company. We are engaged in partnerships with innovative and creative talent around the world.

Book 4 Cover - Odious Optimism. Presented by Saljack Enterprises. Gaming. Media. Entertainment.

Book 4 – Odious Optimism

If you’re interested in reading the individual background life summaries or viewing the updated artwork of our Champions and Villains then please follow the links here: Champions and Villains. If you are eager to discover the main story that ties all the characters together in Project-X, then please use the following link: Story-line. These links are refreshed with new or redone content as they are released. We publish new articles, stories, videos and new or redone artwork weekdays and occasionally on the weekends too.

Hope you are enjoying our content! The next story from book 4 will be published as soon as it is available. Please visit our YouTube Channel for lets play videos, art tutorials, game reviews, Project-X character animations and the P-X Minies animation series.

Stay tuned for a lot more. Follow us right now to stay current (subscribe to this website using the “Follow us now!” button on the menu to the right)!

What exactly is Project-X? Is it a video game, a movie or something else? Stay tuned for more!

DISCLAIMER: ALL STORIES AND ARTWORK ARE A WORK OF FICTION. NAMES, CHARACTERS, BUSINESSES, PLACES, EVENTS, AND INCIDENTS ARE EITHER THE PRODUCTS OF THE AUTHOR’S IMAGINATION OR USED IN A FICTITIOUS MANNER. ANY RESEMBLANCE TO ACTUAL PERSONS, LIVING OR DEAD, OR ACTUAL EVENTS IS PURELY COINCIDENTAL.

Cami_Signature

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Lilo's Lair #59: How to Create Your Video Game's Story. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment. Woman Owned.

Hello everybody! Hope you had a fantastic weekend. Play any good games? I did! I went ahead and tried out one of the horror games I listed on last Friday’s blog–The Evil Within 2. It is fantastic so far. The storyline really pulls me in. The character premises don’t hurt either. That is why today I want to talk to you about how to create a plot and character for your own video game.

Now, the method I’m sharing with you is called the Snowflake Method and was initially used for novel writing. It’s tried and true! It makes an often confusing start into a simple, well-structured plan that leads you down the path of a full plot and complete characters.

Okay, so what is the snowflake method? Well, it was created by Randy Ingermanson, who has come out with many books about this approach, including a book for the classic “For Dummies” series. It is Writing Fiction For Dummies, for those interested. Now, there are many ways to approach a story, but many people (including myself) swear by the snowflake method. The base concept is to start small and build up. As if you are creating a snowflake, beginning with a tiny primary shape and building on it to make it bigger and more complex–as well as making it beautiful and unique, right?

Image result for SNOWFLAKE METHOD

IMAGE FROM THE NAKED SPEAKER

What really makes this method great is it doesn’t start with chapter outlines. It begins much more straightforward than that so that when you are finally faced with writing out the first part of your video game’s story, you’ll know exactly what to put down.

top_tech_border. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment.

Step 1. Write a single sentence description of the story

That’s right, one sentence–with preferable only fifteen words or less. Think of the overall story, but don’t forget the personal journey of your main character. This step forces you to put your thinking cap on and realize what the most critical parts of your story are.

What is also important about this step is that you are going to have to sell your story to others at some point. Whether you are trying to get companies to buy your video game or trying to sell it to potential players. Having a good, single sentence description of the story will be very useful.

Image result for writing

IMAGE FROM SHE WRITES

Step 2. Write a paragraph description of the story

Time to expand that single sentence to a full paragraph. Five sentences are best. The first sentence will give the setup. The next three sentences will be for describing the central conflicts of the story. Three sentences, three conflicts/disasters. Lastly, the final and fifth sentence is for the ending.

This is yet another very great thing to have when it comes to pitching your game. Sometimes you can only give a sentence, sometimes you need a whole paragraph. After finishing this step, you have both and could pitch your story to anyone who wants to listen.


Step 3. Write a one page summary for each character

Character time! I find starting with your principal, main character the best way to go. That’s because you probably already have an idea about your main character but might not have even thought of many other characters. Flushing out the main character helps you realize what other characters are needed.

Now, this one page summary of your character has a guided structure so you aren’t just floundering around.

  1. The character’s name
  2. A one-sentence summary of the character’s storyline
  3. The character’s motivation. (This is something abstract, like wanting to be stronger)
  4. The character’s goal. (The goal is concrete/physical, like saving the princess)
  5. The character’s conflict (What’s preventing them from reaching their goal, like a giant turtle-ox)
  6. The character’s epiphany (What they learn, and how they change)
  7. A one-paragraph summary of the character’s storyline

Let me go ahead and tell you know, it’s okay that if it isn’t perfect. Also, it is also super okay to go back and change things in previous steps. It’s a process and changing things are likely.

Image result for powerful business thinking: how to choose the perfect thinking styles to think smarter,better,clearer for any situation! [book]

IMAGE FROM PLAYBUZZ

Step 4. Expand the paragraph description of the story

Take each sentence from your paragraph description and flush it out into its own paragraph. That means if you started with a five-sentence paragraph, you would now have five paragraphs. One paragraph setting up the story, three paragraphs about different conflicts or disasters, and one paragraph about the ending/resolution.


Step 5. Write the narrative from each character’s point of view

These character synopses should be about a page each. This is the time to really explore each character and let them tell their own story and develop their own voice.


Step 6. Expand the one-page story outline to several pages

This step is nearly identical to step four. Except instead of taking a sentence and expanding it into a paragraph, you are taking a paragraph and developing it into a page. Assuming you have five paragraphs, and the end of this step you will have five pages.

Image result for TYPEWRITING

IMAGE FROM 8TRACKS

Step 7. Create character charts

Going back to the characters for this step. Take what you have already written about each character and expand it to include all of their details. Birthdate, life history, and all the things you talked about in step three. Have a lot of fun, this is the step where you really get to know your characters.


Step 8. Create each scene

Take your multiple page story outline and create all the scenes that get you from point A (the beginning) to point B (the end). Some people like using a spreadsheet for this step. In each row have a scene, and in each scene’s columns fill out the details. That means, describing what happens, what character is featured, and any other central details you want to add.

Image result for LAUGHING AT DESK

IMAGE FROM BLONDE LOGIC

Step 9. Time to write the first draft!

You’ve got all the details, each scene is already there, it’s time to finish out all the details! This is where you can add dialogue and detail the cutscenes fully for your video game.

Remember to have fun throughout this whole process. Take as much time as you need for each step, this isn’t meant to be a single day activity. I like assigning one step for one day in the beginning and then one step a week.

bottom_tech_border. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment.

Click here to read Lilo Nash’s profile

DISCLAIMER: THE VIEWS AND OPINIONS EXPRESSED IN THIS POST ARE SOLELY THOSE OF THE AUTHOR. THESE VIEWS AND OPINIONS DO NOT NECESSARILY REPRESENT THOSE OF SALJACK ENTERPRISES, ITS STAFF, AND ANY/ALL CONTRIBUTORS TO THE SALJACK ENTERPRISES WEBSITES. SALJACK ENTERPRISES MAKES NO WARRANTY OR REPRESENTATION REGARDING, DOES NOT ENDORSE, IS NOT AFFILIATED WITH AND IS NOT IN ANY WAY RESPONSIBLE FOR THE LINKED WEBSITES OR ANY CONTENT THAT APPEARS ON IT. IF YOU DECIDE TO VISIT ANY LINKED WEBSITE, YOU DO SO AT YOUR OWN RISK, AND IT IS YOUR RESPONSIBILITY TO REVIEW THE TERMS OF USE OF THE RELEVANT LINKED WEBSITE.

Lilo_Nash_signature

Advertisements

BOOK 4, P15: Odious Optimism – Insufficient Intelligence. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment. Woman Owned.

In our last story, we had announced that Book 4 would conclude with this part, but our story department notified us that there still a few more parts remaining to be published. Hang on tight as Book 5 will be here soon and many other great things are on their way! Today we continue with part fourteen of Book 4. Hope you enjoy!

top_tech_border. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment.

“What’s your deal dude?”  Shailan calmly asked as he sat in a steel chair looking at the man in the reinforced glass cell.

The man slammed his fist hard against the glass and simply gave him the finger and stared at him in a way that reminded the hero of a caged rat crossed with a serial killer. Shailan had seen this kind of behavior before.

The RAIFs on either side of the man’s cell snapped to attention. They focused their lifeless eyes on the man in the cell. One raised a single finger in the prisoner’s direction, and the man slowly backed away from the glass, unsure of what that finger meant but assuming it wasn’t a good thing.

Shailan had experience from being trained as an international spy during his younger years, and that had made him Mr. Smith’s apparent choice to interrogate Plum Island’s newest inhabitant.

“What’s the matter, buddy? Can’t you hear me? Or maybe all that freaky hair is blockin’ your ears. I asked you a question.” Shailan continued as he rose from his chair and moved toward the cell. “ You know, you kinda look like a girl with that mop on your head, a pretty ugly one tho, maybe my friends here should check on you and make sure you’re a dude,” he said as he gestured to the RAIFs standing guard.

Mike once again slammed his fist into the glass, and the other RAIF raised two fingers.

Shailan now stood inches away from the prisoner just out of reach behind the reinforced glass wall, “Or maybe we should just pin you down and shave off those girly locks, and I can make myself a new wig for Halloween this year” he said with a chuckle.

Shailan broke out into a raunchy laugh, “But I would still look like a man, not some hideous looking 1980s rocker girl” he mocked the man in the cell.

The prisoner slammed his head into the glass hoping to shatter it and headbutt the man taunting him, and the RAIF raised three fingers.

Shailan got as close to the man as he could, “Oh oh, you know what happens now right?”

The prisoner just stood and stared into Shailan’s eyes. The intensity in the man’s eyes Shailan had seen before, a stone-cold killer’s eyes. The anger and rage of a psychopath mixed with the pain of what drove him to kill and the pain of remorse that killing brought him. As the gas came out of the vents on the ceiling of the cell the man’s eyes slowly softened. The demonic gaze gave way to confusion then as his eyes began to roll back into his head he dropped to the floor.

“Should have just answered the question dude,” Shailan said to the crumpled body on the floor, “I need a coffee.”

Fifteen minutes later as Shailan returned to the room with his coffee, the prisoner sat on the edge of his cot rubbing his eyes.

“So what do you think dude, want to answer my questions now or do you want to let me have my robotic friends here have a bit more fun?” Shailan asked as he sat down in his chair.

“My name is Mike,” the prisoner said as he continued to rub his eyes, “and I have no sense of where I am or how I got here. I have a directive to follow, so I did. Yesterday I followed a helicopter in a boat to kill someone. Then I woke up here on the shoreline. I still have to complete my objective.”

“Wait what you followed a helicopter in a boat dude? What the heck? You know that’s nuts right?” Shailan was almost hysterical with laughter.

Mike looked at his captor, “I know but I had to do something. I had no choice, you wouldn’t understand.”

Shailan leaned forward in his chair and looked into Mike’s now bloodshot eyes, “Try me, man, I have been around the park a couple of times.”

Mike let go a torrent of words starting with his childhood, his father’s murder and his first meeting with a creepy little man who calls himself The Professor and how somehow The Professor had screwed with mind and those of others to make them do his bidding for him.

Shailan listened intently to the mesmerizing tale that Mike was telling him and somehow knew that the man in the cell was strangely telling the truth.

As Mike continued to tell him of all the characters he was now associated with, what The Professor’s crazy plan was and how he had a singular purpose to achieve whenever The Professor wished it, Shailan began to feel as if his prisoner had endured much more already than what he had planned for him. The interrogation started as more of a conversation, and both men softened their approach until the door behind Shailan opened and Analia walked in to relieve him.

Still dressed in her blue suit, Mike took one look at her and lost his mind. He flung himself at the glass trying to reach her, punching, kicking, smashing his head against the glass until he was red with blood. Screaming that he had to kill her.

After the initial shock of the situation wore off, Shailan nodded to the RAIFs and the gas once again wafted from the vents knocking Mike out.

“Well, that’s messed up. Time to go see Mr. Smith, let’s go” Shailan said to Analia as he turned her around and headed out of the door to the command center.

(To be continued…)

bottom_tech_border. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment.

That’s it for now! The next story will be published as soon as is possible. We will keep posting stories leading up to the anticipated Project-X announcement.

If you’re interested in reading the individual background life summaries or viewing the updated artwork of our Champions and Villains, then please follow the links here: Champions and Villains. The main story that ties all the characters together in Project-X will be updated at the following link as stories are published: Story-line.

As always, your feedback is valuable to us so, please leave a remark here or through the contact us page.

DISCLAIMER: THIS IS A WORK OF FICTION. NAMES, CHARACTERS, BUSINESSES, PLACES, EVENTS, AND INCIDENTS ARE EITHER THE PRODUCTS OF THE AUTHOR’S IMAGINATION OR USED IN A FICTITIOUS MANNER. ANY RESEMBLANCE TO ACTUAL PERSONS, LIVING OR DEAD, OR ACTUAL EVENTS IS PURELY COINCIDENTAL.

MT_Signature

Rin's Room #41: How To Make A Video Game. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment. Woman Owned.

If you’re reading this, then you probably want to know what a whole bunch of other people also want to know: how can I design a game? There are plenty of things to think about, many factors to consider–sometimes, just daydreaming about it can be overwhelming! After all, huge mega-corporations like Ubisoft, EA, and Blizzard have millions of dollars to spend to create games that make history. “What about me?”, you might ask. “Is there really anything little old me can do?”

Here’s the thing: everyone has to start somewhere. And it doesn’t matter if you can’t create the game of the century. That’s not what your focus should be–trying to create THE PERFECT GAME that changes the industry forever is definitely unrealistic. Instead, focus on balancing complexity with practicality. Here are a few steps to making a video game, plus a few things to think about.

top_tech_border. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment.

#1 Practice seeing the world as a video game

Writers are often told to imagine themselves writing about everyday experiences. Getting a cup of coffee? Waiting in line for the bus? Any simple experience can become a story. And any simple experience can also turn into the plot of a video game. In fact, some of the most exciting games and stories have plots that seem entirely ordinary. The magic lies in turning those boring plotlines into fun stories.


#2 Smush ideas together

As a newbie developer or game designer, you might still feel stuck. In that case, try listing a few ideas and combining them randomly. For example: what if you created a fun, modern twist on an indie game? Brainstorm the type of game you want to make: an RPG? A shooter? A platformer like Mario? Don’t try to overreach here–make a game that you can realistically finish.


#3 Plan out the nitty-gritty details

Here are a few questions you should answer once you’ve got your idea for the game.

  • What console will I be releasing it for? Maybe you just want to make a simple mobile game. Or perhaps you want to make a retro-style RPG with lots of text and compelling characters.
  • How many people will I need to create this game? (The answer might be one–just you!).
  • What software or programming language will I be using to make this game?

For example: if you wanted to make a super-simple text-based game, or you’re a student who likes thinking of great plots but has no programming chops, you could try creating a game with an app called Twine. It’s a new and free program that lets you make choose your own adventure games which can then be exported as an HTML file. Or you could try using the very famous RPG Maker, which is another video game engine that lets you create 2D, sprite-based RPGs.


#4 Design, design, design

Build characters and environments. Even if you’re making a text-based game, chances are you’ll have a setting and some characters. Now it’s time to plot them out. This may take quite a long time, so be careful! You can create 2D sprites in Gimp or make 3D models by using programs like Maya and Blender. Start doodling rudimentary designs before choosing the ones you like best and fleshing them out further. You can also start thinking about soundtracks and video game sounds you want to use in your game. There are plenty of free assets like Freesound.org and OpenGameArt.org.


#5 Find some guinea pigs

Now, here’s the painful part: Ask someone (preferably someone who is brave enough to give some helpful criticism) to play your game. After all, you’ve spent quite a while with this game, and you probably see it from a very subjective standpoint. Of course–after all, it’s your baby!

It’s important that you find someone objective to play through your game. That way, you can find out what’s working and what isn’t. That’s why even large companies like to run beta tests–hopefully, players can spot issues or problems that can be rectified before the initial launch.

bottom_tech_border. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment.

All in all, most of the game-making is about accepting the risk that you’ll make a mistake. No game is perfect, and you could theoretically spend your entire life improving a single game. But that’s not realistic or fun. Don’t be afraid to try things, include new features, and be wrong. Finish your game, and make another one. Do your research and keep up on game design news. Try new things, even if they’re scary or you seem lost entirely! There are so many resources out there nowadays for newbie game developers and designers, and with a little bit of effort (okay, maybe a lot) you can publish your very own game.


Click here to read Rin Fizzle’s profile

DISCLAIMER: THE VIEWS AND OPINIONS EXPRESSED IN THIS POST ARE SOLELY THOSE OF THE AUTHOR. THESE VIEWS AND OPINIONS DO NOT NECESSARILY REPRESENT THOSE OF SALJACK ENTERPRISES, AND IT’S STAFF, AND ANY/ALL CONTRIBUTORS TO THE SALJACK ENTERPRISES WEBSITES. SALJACK ENTERPRISES MAKES NO WARRANTY OR REPRESENTATION REGARDING, DOES NOT ENDORSE, IS NOT AFFILIATED WITH AND IS NOT IN ANY WAY RESPONSIBLE FOR THE LINKED WEBSITES OR ANY CONTENT THAT APPEARS ON IT. IF YOU DECIDE TO VISIT ANY LINKED WEBSITE, YOU DO SO AT YOUR OWN RISK, AND IT IS YOUR RESPONSIBILITY TO REVIEW THE TERMS OF USE OF THE RELEVANT LINKED WEBSITE.

Rin_Fizzie_Signature

Lilo's Lair #58: Game Deals and 2017 Horror Games. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment. Woman Owned.

It’s the end of the week! Got any gaming plans? If not, I have a few games you might be interested in.

Right, this moment Humble Bundle is selling Civilization III for free. FREE! Yes, get it quick though, because this sale only lasts for today. Also, make sure you redeem the Steamy key by October 21st at 10AM. I’m a big Civ fan, and through the years I’ve lost my copy of Civ III, so I already went ahead and picked this up. I’m curious if this sale means that there might be some more DLC (downloadable content) coming for Civilization VI soon. I’m going to bet yes since the holiday season is right on top of us.

Another great sale that you should jump on quick if interested is Mad Max at Gamers Gate. It is 79% off, or $4.20.

If those games aren’t calling to you, then check out the long list of games on sale at Gamers Gate right now. There are games up to 82% off. It’s a nice long list, so there are plenty to choose from.

Now that I’ve shared with you a few deals for us penny-pinchers it’s time to move on to the other subject of this post. Horror games! I’m going to list for you some of the most popular and best horror games of 2017. Do you like to get scared? Now is the perfect time for it in the States. Sit alone in the dark and play a horror game, then run off to a local Haunted House to scream yourself silly. Well, at least that’s what I do in Haunted Houses. I’m incapable of not screaming and have had the misfortune of actually grabbing hold of strangers for safety. Whoops.

Without further delay, here are five of the choicest 2017 horror games:

top_tech_border. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment.

1. Resident Evil 7: Biohazard

IMAGE FROM STEAM

Of course, I have to put Resident Evil on my list. This came out back in January of this year for Windows, Xbox One, and PlayStation 4 and had the third-best sales debut for the series. The reviews are pretty great for this–9/10 on Steam, 86/100 on Metacritic (for PS4 and XONE versions), and 8/10 on GameSpot.

Resident Evil 7 takes place in a haunted southern farmhouse. The most prominent new thing about 7 is it’s in the first person. The game is regularly $60, but there is a free demo. You can find the free demo titled Resident Evil 7 Teaser Demo: Beginning Hour in the Microsoft and PlayStation stores, or here on Steam. Also, this game was on sale for PlayStation for only $36 (40%), but I have no idea how long that deal is lasting.


2. Outlast 2

IMAGE FROM STEAM

Outlast 2 is a first-person survival horror that came out in April for Windows, PS4, and Xbox One. It is a sequel to the 2013 game Outlast. In this game, you play as an investigative journalist who is seeking out information in Colorado. He cannot fight, he can just run and hide. Be careful not to lose your glasses, because you can’t see too well without them.

Outlast 2 has good reviews with a 9/10 on Steam, 76% on Metacritic, and 8.3/10 on IGN. This game is regularly $30.  It’s currently sitting at $21 in the PlayStation store though. It looks like they are running a big sale on scary, ghost, or other possible Halloween-like games.


3. Evil Within 2

IMAGE FROM STEAM

The Evil Within 2 just came out this month for Windows, PS4, and Xbox One. It is a third-person survival horror and is the sequel to the 2014 game The Evil Within. The reviews are pretty great with a 9/10 on Steam, 82/100 on Metacritic (for PC and XONE versions, and an 8/10 on IGN. In The Evil Within 2, you play as a detective whos house burned down with his daughter inside. He is haunted by creepy dead images of her and must descend into the world of Union to save her.

This game is regularly $60 and does not appear to be on sale right now.


4. Little Nightmares

IMAGE FROM STEAM

Little Nightmares is a bit different from the others because it’s not a survival game. Instead, it is a platform, puzzle game. Though still in the horror realm. This game has excellent reviews with a 9/10 on Steam, 8.8/10 on IGN, and 78-83/100 on Metacritic (depending on the console or pc version). However, this game is on the short end. I came out back in April of this year for Windows, PS4, and Xbox One.

In this game you play as a hungry six-year-old girl who is stuck in The Maw–“a mysterious vessel catering to the whims of sick and powerful creatures.” This game is regularly $20 and does not appear to be on sale.


5. Observer_

IMAGE FROM STEAM

Observer_ is another survival horror that came out in August of this year for Windows, PS4, and Xbox One. What’s fun about this is that it’s a “cyberpunk horror” who’s setting feels similar to Blade Runner (always a plus in my book). The reviews are good–a 9/10 on Steam, 78% on Metacritic, and 9/10 on GameSpot. The game takes place in a not so distant future where things haven’t gone so well for us. You play as a detective in the Observers unit. That means you hack people’s minds, particularly their memories and fears.

This game is regularly $30 but is currently showing as $21 in the PlayStation Store.

bottom_tech_border. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment.

Click here to read Lilo Nash’s profile

DISCLAIMER: THE VIEWS AND OPINIONS EXPRESSED IN THIS POST ARE SOLELY THOSE OF THE AUTHOR. THESE VIEWS AND OPINIONS DO NOT NECESSARILY REPRESENT THOSE OF SALJACK ENTERPRISES, ITS STAFF, AND ANY/ALL CONTRIBUTORS TO THE SALJACK ENTERPRISES WEBSITES. SALJACK ENTERPRISES MAKES NO WARRANTY OR REPRESENTATION REGARDING, DOES NOT ENDORSE, IS NOT AFFILIATED WITH AND IS NOT IN ANY WAY RESPONSIBLE FOR THE LINKED WEBSITES OR ANY CONTENT THAT APPEARS ON IT. IF YOU DECIDE TO VISIT ANY LINKED WEBSITE, YOU DO SO AT YOUR OWN RISK, AND IT IS YOUR RESPONSIBILITY TO REVIEW THE TERMS OF USE OF THE RELEVANT LINKED WEBSITE.

Lilo_Nash_signature

Lilo's Lair #57: Is Virtual Reality a Flop? Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment. Woman Owned.

I hope everyone is having a good week so far! I’ve been obsessed with a book series called The Twenty-Sided Sorceress this week. It’s an urban fantasy series all about a gaming nerd girl, who is also a substantial heavyweight magic user in her real life. In between worrying about her super evil ex-boyfriend trying to eat her heart, she is running a game store and playing tabletop games with her friends. There are a lot of video game and science fiction references, along with all the sweet action you might expect in urban fantasy. It’s not Harry Dresden, but the writing is pretty good, and the main character is pretty kick-ass.

Now that I’ve given my spiel on that, I want to talk about Virtual Reality. It was so exciting when it was starting to just come out. “WOAH, the future of gaming” type of thing. Now that it’s been out a couple years and there’s barely any more hype, you have to wonder what is going on? Is VR slowly becoming more popular as gamers with extra cash buy VR setups, or is it failing? 

You guys, I truly believe that Virtual Reality has been a flop. What was expected by some to revolutionize gaming has done nothing of the sort. The sales have been disappointing to pretty much everyone in the business since VR launched. They hyped us all up but what good reason did we have to spend money on expensive new tech that wasn’t offering us games as good as the ones without VR?

Image result for oculus

IMAGE FROM OCULUS

VR for gaming isn’t new. It’s been out for twenty years. You might recall some old movies where kids are wearing these massive big black boxes on their head. It cost something like 10-30 grand too. That’s why in those old movies it was only seen in things like fancy arcades in California or huge Malls.

Image result for 90s movies with virtual reality

IMAGE FROM PINTEREST

One thing old VR and new VR seem to have in common though is the failure to launch. Perhaps for the same reasons. Although new VR is undoubtedly less pricey.

A big reason that VR has not been successful might be because the novelty wears off. It was hyped, and we were all super exciting. Some of us even tried VR, and it was a really cool new experience….then we never really thought about it again. That is to say, we never felt compelled to try VR again, because it is just a novelty at this point. There is nothing to really drive new users to purchase a VR headset, like really great games that need experience with VR. This is probably the biggest downfall of VR. That has resulted in VR not becoming mainstream. It seems like every time I come across a new VR game it’s more like a demo than an actual game.

It’s concerning to wonder how VR can overcome this issue of needing good, real games. VR isn’t very popular, and therefore companies are not interested in making specific games for VR. It seems the companies who own VR headsets need to do some real finagling to set up some great deals, where publishers will make games. That or VR companies need to start being game publishers. Sounds expensive.

What’s another problem with VR? The tech seems incomplete. Most of us have an opinion of how we want virtual reality to be. There are tons of shows and movies that feature a virtual reality, some way more in the realm of fantasy than others. However, they all have helped shape our ideas of what we expect from a virtual reality system. What’s out now, seems like the beginning stages of virtual reality. Something that needs many more years in development before giving us a fuller experience. I feel unfair saying it’s an issue of technology. I like to view it more as an expectation issue. It’s similar to robot battles. Where we want something from a futuristic Japan anime movie, but what is actually possible is way different. Clunky, slow, and almost like someone playing with toys instead of super impressive, mind-blowing tech.

Image result for ready player one film

IMAGE FROM ENTERTAINMENT WEEKLY

Another big issue with VR involves movement. You might have seen the funny movies of people playing VR and falling over. Yeah, well I don’t particularly feel like risking injury every time I play a game that requires movement.

The last huge issue is marketing. I feel like asking “what marketing” because really, there has been a serious lack of it. When iPods came out, they marketed it as music in your pocket. You could take your music everywhere and have it at the tips of your fingers. That was great marketing. It’s not as if handheld music devices were new, but they strove to make it feel that way. No one seems to have jumped on the wagon to market VR. There are reasons. The big reason being that huge companies have been making claims that they will be coming out with their own VR. Apple, specifically. Not sure if they really have made any claims, but it’s a big rumor. Which makes no one want to spend the money on marketing because Apple inevitably will if and when they come out with their own VR headset. Yeah, still waiting on that.

So, in the end, it’s expensive, there aren’t enough (or any) great VR games, the tech could still use some improvement, and the VR experience is nothing more than a novelty for most at the moment. Might want to hang on to your paycheck and give VR a few more years before buying a headset.

What is your experience with VR? What are your thoughts on this topic? Will it make a comeback?


Click here to read Lilo Nash’s profile

DISCLAIMER: THE VIEWS AND OPINIONS EXPRESSED IN THIS POST ARE SOLELY THOSE OF THE AUTHOR. THESE VIEWS AND OPINIONS DO NOT NECESSARILY REPRESENT THOSE OF SALJACK ENTERPRISES, ITS STAFF, AND ANY/ALL CONTRIBUTORS TO THE SALJACK ENTERPRISES WEBSITES. SALJACK ENTERPRISES MAKES NO WARRANTY OR REPRESENTATION REGARDING, DOES NOT ENDORSE, IS NOT AFFILIATED WITH AND IS NOT IN ANY WAY RESPONSIBLE FOR THE LINKED WEBSITES OR ANY CONTENT THAT APPEARS ON IT. IF YOU DECIDE TO VISIT ANY LINKED WEBSITE, YOU DO SO AT YOUR OWN RISK, AND IT IS YOUR RESPONSIBILITY TO REVIEW THE TERMS OF USE OF THE RELEVANT LINKED WEBSITE.

Lilo_Nash_signature

Lilo's Lair #56: Tips for Making a Board Game. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment. Woman Owned.

Have I mentioned I love board games? I love board games. Each year new board games come out because guess what? Other people love board games too. That, or I think it could just be a “thing” to make a board game. I have known a few people that were all into the idea of making a game.  Maybe I just hang out in game stores too much. Just kidding–no such thing.

Anyway, are you interested in making a board game? I’ve gathered some tips to help you get started. This might be the perfect project for the coming Holiday seasons. Now would be a good time to start thinking the game out. Then when you are home, surrounded by friends and family you can force them to play your game–haha!

top_tech_border. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment.

1. Play Board Games!

Related image

IMAGE FROM FIVETHIRTYEIGHT

One thing that is almost necessary before making your own is playing board games. Playing a lot of them. I made a blog about my favorite board games here. Though, remember what I said? You need to play a lot of them. That is why I’ve found a few of the best board games of 2017 for you to take a gander at.

Gloomhaven is a tactical combat game. Each player is an adventurer with their own skills and reasons for wandering around. You work together as a team to defeat the creatures of this dark land. While this happens, you gain loot and increase your abilities through experience. This game a sort of “choose your own adventure” thing going on. Gloomhaven has a 9/10 on Boardgamegeek.

First Martians: Adventure on the Red Planet is based on the game Robinson Crusoe: Adventures on the Cursed Island. Players are fighting against the harsh Martian environment. The game operates through adventures and challenges. First Martians has a 7.2 on Boardgamegeek.

Codenames Duet is a sequel of sorts to the favorite party game Duets. The difference in this game is working in teams. The name of the game is figuring out who else is your ally, that is a spy for your side. Codenames Duet has an 8 on Boardgamegeek.


2. Have a Clear Concept

Image result for WRITING ON PAPER

IMAGE FROM WRITER’S EDIT

Having a clear concept for your game is essential. Figure out what genre of game you want, how long you want the game to be, and the rules to make it all happen. An excellent way to start that is writing it all down. Write what kind of game you want and write down the rules. This will help make sense of them. If you know similar games to the one you want to make, then take a good look at the rules of those games to help you out.


3. Know Your Audience

Image result for top board games 2016

IMAGE FROM NEW STATESMAN

This is important with a lot of things, like starting a business or writing a book. It is also vital for making your board game. It’s essential so that you can make something a particular group of people can really enjoy. If you don’t, you could lose focus or be trying to please too many people (and please none). Like I said, this is a typical piece of advice for anyone that is creating something that will be used by others in some way. There must be something to it.


4. Give Some Control to the Players

What I mean is, don’t make the game purely about luck or chance. Even poker at least gives the sense of some player power. Especially if one is playing the long game to win the whole pot at the end of the day. Having a game that pure chance will turn a lot of folks off, or just bore them.


5. Keep It Simple

You’ll ruin a game with complexity. Remember that people have to learn the mechanics of your game. I’ve played games that required a lot of learning, and hardly anyone wants to play it again. They felt like they still weren’t sure they “got” everything and remembered a game that was just confusing, instead of enjoyable. A few of us might be willing to put in the time to learn it, but a lot of people won’t. Simple games are sometimes the best games.  


6. Make A Prototype

Image result for write screenplay

IMAGE FROM NO FILM SCHOOL

You don’t have to spend a dime if you don’t want to. The first prototype can be a bunch of cut out notebook paper that you’ve handwritten on. You can make it look better, but ignore the artwork for now. What is important is getting a fun, working game. That means playing your prototype with as many people as you can, as many times as you can. The people you get to play may not be your audience, but that may make them better at pointing flaws out.


7. Don’t Be Fiercely Loyal to Any Part of Your Game

You might need to change your game. You might even need to change it a lot. You may start off with a role-playing board game set in a haunted house and then realize it could be more fun as a spaceship adventure. Don’t be afraid or too reluctant to change your game. It’s a process so just go with it. This might mean your really cool, a no-one-has-done-it idea will need to change. That is because the ultimate goal is a fun game.

bottom_tech_border. Presented by Saljack Enterprises. Gaming. Animation. Media. Entertainment.

Click here to read Lilo Nash’s profile

DISCLAIMER: THE VIEWS AND OPINIONS EXPRESSED IN THIS POST ARE SOLELY THOSE OF THE AUTHOR. THESE VIEWS AND OPINIONS DO NOT NECESSARILY REPRESENT THOSE OF SALJACK ENTERPRISES, ITS STAFF, AND ANY/ALL CONTRIBUTORS TO THE SALJACK ENTERPRISES WEBSITES. SALJACK ENTERPRISES MAKES NO WARRANTY OR REPRESENTATION REGARDING, DOES NOT ENDORSE, IS NOT AFFILIATED WITH AND IS NOT IN ANY WAY RESPONSIBLE FOR THE LINKED WEBSITES OR ANY CONTENT THAT APPEARS ON IT. IF YOU DECIDE TO VISIT ANY LINKED WEBSITE, YOU DO SO AT YOUR OWN RISK, AND IT IS YOUR RESPONSIBILITY TO REVIEW THE TERMS OF USE OF THE RELEVANT LINKED WEBSITE.

Lilo_Nash_signature

%d bloggers like this: